9/22/2023 0 Comments Skull of impending doom![]() ![]() ![]() I wouldnt ever use this, taking up to 1k dmg to run faster for 10 secs is no thanks, i think i'd less less dmg from the mobs im outrunning. even if you dont have what i have, you should get stopwatch first at the least, then this if you still want something else and not minding the dmg maybe others are more desperate to run faster then i am, i have stopwatch, engineer jet boots, and mount. by time you can solo this quest you'll probabaly have mount, then only point of this is to use it in combat to get away, but it hits you for 500-1k dmg, if your weak it'll just kill you. the only thing this would have going for it is you could use it to keep up with mount players outside of combat, but if you have mount its trash. im looking up reward because i have this quest, and am now gunna drop the quest. It takes some practice getting the timing right to equip it so you can use it when you need to, but I'd say it's well worth it considering the amount of money saved when using this thing.Ĭomment by Allakhazamsux, why use this and lose hp/mana, quest the nifty stopwatch, same durations, only slightly less movement, and doesn't hurt you. As long as the skull kills you, you take no durability damage and are repair-free for that wipe. If it's about to be a wipe, find a way to get low hp, pop the skull, hide in a corner and let it do it's job. Many of the rogues have chosen to get this item and, while it may seem useless and stupid, it can save a TON of money if used right. (Nothing compared to a plate-wearer, but pricey nonetheless) At fully broken, my bill can sometimes be around 20g. ![]() Repairs get up to 1.5g-2g+ a death (in leather for me, a rogue). Anyone in a guild like this will know that, with the gear required to do these dungones, repairs can be a pain and wipes will be very common in learning new encounters. In fact, I'm dubious I could possibly lose to any hunter if I use this trinket.Ĭomment by ThottbotI'm in an end game raiding guild that does parts of naxx, and is to c'thun in aq40. I don't know much about rogues, but when I fight hunters they usually get a few thousands of damage at me only due to the traps.įighting a hunter with 1500 HP less, especially for a warrior, is not that bad at all if that means the warrior can keep the hunter in melee from the beginning and practically disable trapping. That, at least, from the point of view as a warrior - myself being one. Using this item smartly and at the right time will get you out of at least one trap, and easily two of them.īreaking two hunter traps, each one in a matter of second or two, means victory. Yes, it will damage you for approximately 1500 damage (500 to 2500), but think about it this way - if you're stuck in a freezing trap and the hunter takes his time to get 35-41 yards away, get the hamstring/poisons off him and then aimedshot->multishot, your chance would be much lower than it would if you started with about 1500 HP less. If you're a rogue/paladin/warrior dueling or fighting a hunter, this trinket could be a great way to break the hunter's traps. That being said, if you use this item anywhere besides WSG, you are probably insane, desperate, or both.Ĭomment by ThottbotI thought about one more thing this item could be used for. ![]() Just be sure a healer is ready to heal you on the way out. If you are the flag runner, well, I don't think we need to discuss how beneficial a speed boost is to a flag runner. It takes, on average, 15 seconds to revive with full health and mana in WSG, so you'll be ready to defend again before too long. There are probably one or more other players also chasing the flag runner who will kill him/her very easily if you get that one spell off and they catch up. When used to catch a flag runner, this is like a mount except that:ġ) it is instant, which gives you 3 extra seconds (a HUGE difference in this situation),Ģ) it can be used indoors, which allows you to use it earlier, giving the runner less time to get away,ģ) you can attack or cast instant cast spells while running, andĤ) it lasts only 10 seconds and probably kills you, which is not as big a deal as it sounds. When a player tries to grab the flag and run, his/her success or failure often depends on whether or not the other side can get that one movement slowing/immobilizing spell off so the rest of the team can catch up. Comment by ThottbotIn Warsong Gulch this could be a very useful item. ![]()
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