![]() ![]() AI driver obeying traffic rules traffic signal, crosspoint, different maximum speeds in highway and freeway, recognizing traffic jam.Crossing when "Careless" should be done at a walk, and crossing while "Aware" or better should simply obey the AI's normal speed. Any civilian who spots a vehicle moving extremely fast should not attempt to cross the road at all, regardless of safe distance or the vehicle's course, as a very-fast-moving vehicle is dangerous enough to warrant "rubber-necking" and being ready for self-preservation. Crossing the road when not at a crosswalk, while "Safe", should be done at a run to reduce likelihood of pedestrian collisions, and if it is possible to program (though it seems quite difficult from what I know of AI situational awareness) they should wait for traffic to pass by before attempting to cross. Persons should prefer walking off of the road entirely along the fringe of the subgrade, as if they're following a river.AI soldiers should prefer sides of the road instead of the middle.Stop suicidal helicopter behaviour when out of engine - reduce horizontal speed and attempt autorotation.AI collecting equipment from fallen comrades and ground when safe.AI ejecting from planes (option for helicopters) if can't shake the terrain.ejecting from aircraft when out of morale and sure of inevitability of destruction). Make AI afraid of incoming bullets and missiles (f."Silent" behaviour mode - make AI select suppressed weapons, not talk too loud & too much to the moment they are fully discovered zGuba 16:30, 7 June 2008 (CEST)."Chicken" behaviour mode - don't try engaging enemy too much, just run!!! zGuba 19:15, 3 June 2008 (CEST).Spray 'n pray for less skilled units - skill dependence on fire modes just like xxxRangeProbability. That's what most of ammunition is used for on a battlefield. Tank crews shouldn't disembark due to immobilization when under fire (suicidal behaviour). make it adapt to it to the point the vehicle is fully undriveable, or go back & attempt to repair vehicle if needed when the threat is neutralised. AI shouldn't disembark in combat from HMMWV due to single flat tire.Regarding the civilian reaction to danger, there should be more animations better suited to a civilian, for instance when sprinting perhaps stumbling, cowering in the face of an armed soldier etc. Units under fire should not just go prone, but find the nearest cover, be it a vehicle or bushes and trees as well as buildings. The same should apply to military units too, but in a different manner. this would make a more visually appealing setting for an invasion scenario or something similar. Realistically they would run off away from the danger, or find cover that is close by. Realistic Civilian AI: For example, when a group of civilians are shot at, they tend to just go prone where they stood.More hiddenSelections based universal models for similar units if possible.After a mission (preview of a custom mission especially) i like to see who i have killed. ![]() ![]() Bring back the old score card from OFP.Failure to sign your addition will result in someone removing your addition without notification.ĭiscussions should be held on the Discussion Page and not in this Wishlist. Always sign your entries by adding ~~~ after your addition.Add specific detail to your wish, one liners won't be accepted without good detailed information.Its very important to provide accurate detail in posting your wish. Help BI to get ideas for Arma 2 by contributing to this wish list! Before you begin editing, read over the Make A Wish section. 13 Gameplay Logic and Overall Continuity. ![]()
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